Questhook

Your game never goes quiet.

Short-form video for game studios, so players keep finding your game. That turns into wishlists, sales and installs.

  • Everhood 2: Lucy fight
  • Everhood 2: Sun Room boat
  • Everhood 2: Toilet casino fight

100K views, 5 clips, 7 days

Real clips from raw gameplay.

No ads. No influencers. Every view is organic.

Book a 15-minute call
See pricingOne plan. One price.

You record. I do the rest.

  1. 1. Send

    Drop your raw footage in a shared folder. Playtests, old streams, trailer takes. Long and uncut is best.

  2. 2. I make

    I find the moments and make the clips: the hook, the edit, the captions and the post text, ready for TikTok, Shorts and Reels.

  3. 3. Approve

    Say yes, ask for a change, or skip a clip, all on one board. Approved clips are ready to post, by you or by me, your choice. Nothing goes out without your yes.

Read the capture guide

Why it matters

A quiet game stops selling.

Most studios post a trailer, launch, and go silent. Players forget fast.

  • Posting only at big moments
  • Always showing up
A drawing, not data.
  • Before launch: wishlists and pre-registrations.

    Every clip is a chance for someone to wishlist or pre-register your game. Those decide how loud launch day is.

  • After launch: sales and installs.

    Discounts, updates and ports only bring sales and installs if players still remember your game.

  • Any day: be findable.

    When someone hears about your game and looks it up, on Steam or in an app store, they should find it alive.

I'm Jordi. I've shipped games on Steam and Nintendo Switch for about ten years, including Everhood and Everhood 2. I started making short clips to sell my own games, and found that the moments that stop a stranger scrolling are rarely the ones a trailer would pick. Now I do the same for a small number of studios at a time.

Why it works

Made by a developer, not an agency.

  • I know what to show.

    And what to keep secret. No spoiled endings, no leaked builds.

  • I speak your language.

    Builds, patches, ports, launch dates. You won't have to explain them.

  • I sell my own games this way.

    The clips on this page are how I market Everhood 2.

  • One board.

    Approve, comment on or skip clips in one shared place.

  • Fixed monthly rate.

    The same price every month. No surprises.

  • Ready for every platform.

    Each clip delivered for TikTok, Shorts and Reels, with post text.

  • No long contract.

    Two months to start, then month to month.

  • All yours.

    Every clip and every account belongs to you.

Real clips, real numbers.

Clips I made from raw gameplay footage.

5 clips, 7 days, 100K views.

Most clips get a little. One gets a lot. That's why you keep posting.

See all my clips on TikTok

Pricing

One plan. One price.

One flat monthly fee replaces the freelancer you have to brief and the long agency contract.

Everhood 2: Lucy fight

Your footage in. Clips out.

Watch on TikTok

Founding client

Two months to start

2 founding spots left

$4,900/monthRegular price $6,000

Less than a marketing hire.

Billed monthly. The first two months are how long the numbers need. After that, keep going or pause, month by month.

Included

  • 3 to 5 clips a week
  • Clips for TikTok, YouTube Shorts and Instagram Reels
  • Hooks, captions and post text written for your game
  • I post for you, or hand you ready-to-post files
  • One shared board, no required meetings

Pause when you need to.

Quiet month later on? Pause, and come back when you're ready.

Nothing goes out without your yes.

You approve every clip before it's posted. Don't like one? Skip it and it never goes out.

Questions, answered.

How does onboarding work?

After our call I send a short agreement and your first invoice. Once that's paid, within a day you get two invites: a shared folder for your footage and your own Trello board. Drop your first footage in the folder and you're done. The first clips show up on the board for your yes, and how to use the board is written on the board itself.

What do I need to send you?

Raw gameplay video. Long, uncut sessions work best. Most studios already have hours of playtests and old streams, and that is a fine place to start. I send a one-page capture guide on day one.

Do you need a build of our game?

No. Footage is enough, and it means an unreleased build never leaves your studio.

Our game isn't out yet. Does this still work?

Yes. Before launch the goal is wishlists and pre-registrations. Unreleased footage stays private and I'm happy to sign an NDA.

How fast can you start?

First clips within a week of your first footage drop.

How often do you post?

3 to 5 clips a week, spread across the week so your game shows up most days. We agree the exact rhythm in week one, based on how much footage you have.

Who posts the clips?

Up to you. Every approved clip comes with its post text, so your team can post it as is. Or give me access and I handle posting to TikTok, Shorts and Reels for you. Same price either way.

Can I ask for a specific clip?

Yes. Add it to the board. Requests are handled one at a time, usually within a few working days, as part of your weekly clips.

Which languages?

English, Spanish and French.

How long until I see results?

You'll see the clips in week one, and you can judge those straight away. Numbers take longer. Most clips get a little and one gets a lot, and nobody can predict which. Give it a couple of months of steady posting before you judge the numbers.

Why a flat monthly price?

So you know the cost before you start. No hourly bills and no quote for every video.

How does payment work?

Monthly, billed at the start of each month. Pay by bank transfer or card.

Is there a minimum term?

Two months. One month shows you the clips, not the numbers, so two is the shortest fair test. After that it's month to month: pause or cancel anytime.

Who owns the accounts and the clips?

You do. Always, including if you leave.

Is there anything you don't do?

Paid ads, influencer campaigns, trailers and long YouTube videos. Organic short-form only.